The recent trouble around Visceral’s cancelled Star Wars game and Battlefront 2’s poor solo outing are part of a trend.

October brought disconcerting news that Electronic Arts had shut down Visceral Games and pivoted” the design of its unnamed Star Wars project from “a story-based, linear adventure game” to something different altogether. As a result, the games media and gamers alike started questioning whether there’s a future for the ambitious, single player centric, story-driven games in the Star Wars canon. The thing is: such games have been a thing of the past for a few years already. Seven years to be exact.

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